requirements
:
- 3dsMAX 2013 to 3DSMAX
2021
- Vray 2.4 to V-Ray
5 (NEXT) Update 2
Changelog : (since 2.3.1)
New features/improvements:
- Max 2021 Supportrequirements
:
- 3dsMAX 2013 to 3DSMAX
2020
- Vray 2.4 to V-Ray
4 (NEXT) Update 2.1
Changelog : (since 2.2.4)
New features/improvements:
- Max
2020 Support
- Support NEXT ADV and GPU (HYB) Engines
- Now Support Bucket and Progressive mode for Both Engines
- New presets for better quality in production mode
requirements
:
- 3dsMAX 2013 to 3DSMAX
2019
- Vray 2.4 to V-Ray
4 (NEXT)
Changelog : (since 2.0.5)
New features/improvements:
- SR now
handles the 2 NEXT engines : ADV and GPU (HYB)
- Simple switch between ADV and GPU
- IPR button works with both engines
- Bigger preview
- SR keeps method choices for both engines
- GPU settings are stored into presets
requirements
:
- 3dsMAX 2010 to 3DSMAX
2019
- Vray 1.5Rcx to V-Ray
3.6
Changelog : (since 1.9.5)
New features/improvements:
- IPR
integration in SR interface (V-Ray 3.5 feature)
- Adaptive lights option in V-Ray 3.5 (ON by default)
- Main : Denoiser integration ! (New
"denoise" button)
- Main : Incremental autosave is back (rename Elements as well)
- Options : New "User Color mapping" option. In this case SR does
nothing about Color mapping.
- Options : New "LightCache Store Direct light" option. ON by default.
Render Way faster !
- Main : Simplified Gamma. Now it's only sRGB or "user" (see preview
panel)
- Main : Now info Panel shows correct values with VBAA and Autopilot
- Presets : raised precision to 4 digits for precise progressive values
tweak
- Presets : Optimised presets for V-Ray 3.5 (better noise thr values)
- Interpolation options removed (because removed in V-Ray 3.5)
Solved Bugs:
- No more hang on SR start if no internet conncection. Check for updates
is now manual (see SolidRocks button)
- Scene may render longer if SR settings applied. Solved (seems to be)
- V-Ray 3.3+ goodies had bad init on SR launch. Solved.
Enjoy !
requirements
:
- 3dsMAX 2010 to 3dsMAX 2016
- Vray 1.5Rcx to V-Ray
3.3
Changelog : (since 1.8.4)
New features/improvements:
-
Presets now Handle both Clasic AA and new VBAA (Vray 3.3) settings.
- All New Vray 3.3 stuff is accessible via SolidRocks options.
- Presets now handle LC retrace amount and Leak prevention values.
- Presets now handle IES lights (standard IES and VrayIES) specific
subdivs.
- RT now opens into a regular Vray Frame Buffer.
- RT gamma is now managed like regular render With Automatic Srgb button
Switching.
- SolidRocks title is now fully showed.
- Now AutoExpo (AE) button works with new MAX physical cameras (will make
the necessary changes).
- New Auto White Balance (AWB) wotks with new MAX physical cameras.
Solved Bugs:
- SolidRocks title is now fully showed.
- AutoSubdivs were not working on non vray lights when having already
VrayShadows.
- Check for update before starting SR to avoid Crash.
- test vray version before launching SR to avoid crash.
- Create physical cam (Vray create toolbar) Now works in max 2016.
- Select cam did not work with the new MAX physical camera.
- Select cam did not work with the new MAX physical camera.
- Gamma bug after using RT
Enjoy !
requirements
:
- 3dsMax 2010 to 3dsMAX
2016
- Vray 1.5Rcx to V-Ray
3.2
Changelog : (since 1.8.2)
New features/improvements:
- Solved
issue with DR and Transfer missing asset checkbox.
- Solved SRGB issue between minipreview and Vray VFB
- MOAWiz single pass render button is working again !
- Now AutoExpo (AE) button works with new MAX physical cameras (Exposure
Gain must be set to Manual/ISO and Exposure control installed as well)
- Now AutoExpo (AE) button works with new MAX physical cameras (Exposure
Gain must be set to Manual/ISO and Exposure control installed as well)
Enjoy !
requirements
:
- 3dsMax 9 SP1 to 3dsMAX 2015
- Vray 1.5Rcx to V-Ray 3 SP1
Changelog : (since 1.6.5)
- Compatible with Vray 3 SP1