SolidRocks for 3dsMAX and V-Ray

build : 2.3.3 (21/08/2020)

requirements : 
- 3dsMAX 2013 to 3DSMAX 2021
- Vray 2.4 to V-Ray 5 (NEXT) Update 2

Changelog : (since 2.3.1)

New features/improvements:

- Max 2021 Support
- Support Vray 5 NEXT ADV and GPU (HYB) Engines
- Now Support Bucket and Progressive mode for Both Engines
- New presets for better quality in production mode
build : 2.3.1 (23/07/2019)

requirements : 
- 3dsMAX 2013 to 3DSMAX 2020
- Vray 2.4 to V-Ray 4 (NEXT) Update 2.1

Changelog : (since 2.2.4)

New features/improvements:

- Max 2020 Support
- Support NEXT ADV and GPU (HYB) Engines
- Now Support Bucket and Progressive mode for Both Engines
- New presets for better quality in production mode


build : 2.2.4 (16/10/2018)

requirements : 
- 3dsMAX 2013 to 3DSMAX 2019
- Vray 2.4 to V-Ray 4 (NEXT)

Changelog : (since 2.0.5)

New features/improvements:

- SR now handles the 2 NEXT engines : ADV and GPU (HYB)
- Simple switch between ADV and GPU

- IPR button works with both engines
- Bigger preview
- SR keeps method choices for both engines
- GPU settings are stored into presets

Build : 2.0.5 (02/12/2016)

requirements : 
- 3dsMAX 2010 to 3DSMAX 2019
- Vray 1.5Rcx to V-Ray 3.6

Changelog : (since 1.9.5)

New features/improvements:

- IPR integration in SR interface (V-Ray 3.5 feature)
- Adaptive lights option in V-Ray 3.5 (ON by default)

- Main : Denoiser integration ! (New "denoise" button)
- Main : Incremental autosave is back (rename Elements as well)
- Options : New "User Color mapping" option. In this case SR does nothing about Color mapping.
- Options : New "LightCache Store Direct light" option. ON by default. Render Way faster !
- Main : Simplified Gamma. Now it's only sRGB or "user" (see preview panel)
- Main : Now info Panel shows correct values with VBAA and Autopilot
- Presets : raised precision to 4 digits for precise progressive values tweak
- Presets : Optimised presets for V-Ray 3.5 (better noise thr values)
- Interpolation options removed (because removed in V-Ray 3.5)

Solved Bugs:

- No more hang on SR start if no internet conncection. Check for updates is now manual (see SolidRocks button)
- Scene may render longer if SR settings applied. Solved (seems to be)
- V-Ray 3.3+ goodies had bad init on SR launch. Solved.

Enjoy !

build : 1.9.5 (02/02/2016)

requirements : 
- 3dsMAX 2010 to 3dsMAX 2016
- Vray 1.5Rcx to V-Ray 3.3

Changelog : (since 1.8.4)

New features/improvements:

- Presets now Handle both Clasic AA and new VBAA (Vray 3.3) settings.
- All New Vray 3.3 stuff is accessible via SolidRocks options.
- Presets now handle LC retrace amount and Leak prevention values.
- Presets now handle IES lights (standard IES and VrayIES) specific subdivs.
- RT now opens into a regular Vray Frame Buffer.
- RT gamma is now managed like regular render With Automatic Srgb button Switching.
- SolidRocks title is now fully showed.
- Now AutoExpo (AE) button works with new MAX physical cameras (will make the necessary changes).
- New Auto White Balance (AWB) wotks with new MAX physical cameras.

Solved Bugs:

- SolidRocks title is now fully showed.
- AutoSubdivs were not working on non vray lights when having already VrayShadows.
- Check for update before starting SR to avoid Crash.
-  test vray version before launching SR to avoid crash.
- Create physical cam (Vray create toolbar) Now works in max 2016.
- Select cam did not work with the new MAX physical camera.
- Select cam did not work with the new MAX physical camera.
- Gamma bug after using RT

Enjoy !

build : 1.8.4 (06/08/2015)

requirements : 
- 3dsMax 2010 to 3dsMAX 2016
- Vray 1.5Rcx to V-Ray 3.2

Changelog : (since 1.8.2)

New features/improvements:
- Solved issue with DR and Transfer missing asset checkbox.
- Solved SRGB issue between minipreview and Vray VFB
- MOAWiz single pass render button is working again !
- Now AutoExpo (AE) button works with new MAX physical cameras (Exposure Gain must be set to Manual/ISO and Exposure control installed as well)
- Now AutoExpo (AE) button works with new MAX physical cameras (Exposure Gain must be set to Manual/ISO and Exposure control installed as well)

Enjoy !

build : 1.8.2 (10/06/2015)
Changelog : (since 1.7.2)
- Compatible with Vray 3.2
- Compatible with Max 2016
- Srgb button (Vray VFB) is now managed automatically
- NEW "NO GI" method ! Now SolidRocks can optimize scenes with no GI.
- Better glossy subdivs algorithm
- Optimized presets !
- Debug : avoid unwanted keyframes when using Animation Wizards
- Now proba lights is OFF by default

build : 1.7.2 (17/12/2014)

requirements : 
- 3dsMax 9 SP1 to 3dsMAX 2015
- Vray 1.5Rcx to V-Ray 3 SP1

Changelog : (since 1.6.5)

- Compatible with Vray 3 SP1
- Moving SolidRocks interface is now fluid (less lag)
- Unified presets. Special bruteforce preset have been removed
- NEW : materials glossy subdivs optimized according to glossiness value
- Reintroduction of specific Vray 2.x presets
- VrayFastSSS and VrayBumpMtl materials now works with Clay mode
- If activation fails, now SR starts in LITE mode
- Simplified Embree options. No more annyonning window on start.
- Bucket now in "size" mode.
- Added in preset : Bruteforce GI subdivs
- Added in preset : Progressive AA noise thr values
- Activation screen updated for online activation portal